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Water Drop with Any Version of Photoshop
You can create realistic waterdrops in photoshop (any version) in a few simple steps, which you can add to your compositions or photos as a special effect.
Step 1 : I have opened this photo in Photoshop to add the waterdrops.
Step 2 : Click the New Layer button in the Layers pallette and a new layer -- Layer 1 -- forms.
Step 3 : Click the Marquee Tool and from the flyout select the Elliptical Marquee Tool.
Step 4 : I have drawn a selection using the Elliptical Marquee Tool.
Step 5 : Click the Gradient Tool to select it.
Step 6 : Click in the top panel where the white arrow points to. This will bring up the Gradient Editor.
Step 7 : When the Gradient Editor opens choose the Black, White. It is the third from the left in top row. The small white hand points to it.
A closer look at the Black, White Gradient (It is the one the small white hand points to). Click ok in the Gradient Editor.
Step 8 : With the Gradient Tool drag from left to right across the selection.
Step 9 : The Gradient has been applied. Press CTRL+D to deselect.
Step 10 : In the Layers pallete change the Blend Mode to Overlay.
The water drop has begun to take shape.
Step 11 : Click the Add Layer Style button. (This is CS 3. The Add Layer Style looks a bit different in Photoshop 7, but it is found in the same place).
Step 12 : From the pop up click on Blending Options.
Step 13 : The Layer Style dialogue box opens.
Step 14 : On the left panel click on Drop Shadow where the arrow points to. It will open the Dop Shadow controls.
Step 15 : Now set the Controls of the Drop Shadow. First uncheck Global Light and put the Angle at 158. Reduce the Opacity to 50 %. Drag the Distance slider to 7 pixel. Leave the other settings unchanged. DO NOT CLICK OK.
Step 16 : Now click on Inner Shadow. Click where the arrow points to. This will reveal the controls of Inner Shadow.
Step 17 : In the Inner Shadow Controls uncheck the Use Global light and change the Angle to
- 29. Now click ok in the Layer Style dialogue box.
The water drop has formed.
Step 18 : Click on the Brush Tool to select it.
Step 19 : Click the small bent arrow to change the Foreground Color to White.
Step 20 : Click in the top panel where the arrow points to.
Step 21 : The Brushes pallette opens. Set the Master Dkameter to 5 pixel and Hardness to 100%.
Step 22 : Place a white dot with the Brush Tool on the water drop. The watre drop is complete. But should want a number of water drops follow the subsequent steps also.
This is how the single water drop looks.
Step 23 : Press CTRL+J on the keyboard and you will get a duplicate of the waterdrop layer. A Layer 1 copy 2 forms.
Step 24 : Press CTRL+T on the keyboard. A selection forms around the waterdrop.
Step 25 : Click the Move Tool.
Step 26 : With the Move Tool reposition the second waterdrop wherever you want it. Drag he corners to make this waterdrop slightly smaller. Press ENTER when you are satisfied with the effect. The selection around the waterdrop will disappear.
This is how the second waterdrop looks.
Step 27 : Press CTRL+J. This will duplicate the second waterdrop layer.
20 cool interaction design concepts
URL: http://www.interactiondesignblog.com/2008/10/20-cool-interaction-design-concepts/
http://www.interactiondesignblog.com/
Definition of Interaction Design
• Designing interactive products to support the way people communicate and interact in their everyday and working lives
– Sharp, Rogers and Preece (2007)
• The design of spaces for human communication and interaction
– Winograd (1997)
• Develop usable products
– Usability means easy to learn, effective to use and provide an enjoyable experience
• Involve users in the design process
What is involved in the process of interaction design
• Identifying needs and establishing requirements for the user experience
• Developing alternative designs to meet these
• Building interactive prototypes that can be communicated and assessed
• Evaluating what is being built throughout the process and the user experience it offers
Core characteristics of interaction design
• Users should be involved through the development of the project
• Specific usability and user experience goals need to be identified, clearly documented and agreed at the beginning of the project
• Iteration is needed through the core activitie
Usability goals
• Effective to use
• Efficient to use
• Safe to use
• Have good utility
• Easy to learn
• Easy to remember how to use
Layout out plan for the assignment
ACTIVITIES:
1.Brain Storming-Product to prototype,Design methods,Materials.
2.Design Investigation-Existing Technologies Methods,Availability of software/Hardware.
3.Analyzing the user-Interviews,questionnaire.
4.Presentation-Movie clips,demonstration of the model.
DELIBERATES:
1.Prototype
2.Group
Dated on 4th November,08
We went for the group field work to the AdviceCentre of our university which is placed in the student union block.
Advice Centre is the best place for students seeking for advice,best place for international students to find solutions as well good support from well trained advisers.
Jonas Löwgren explains...
Jonas Löwgren explains Interaction Design as a discipline going in two directions: One interpretation is to view Interaction Design as an extension of HCI. Another interpretation is to view Interaction Design as a design discipline, with more in common with architecture than with engineering and behavioral sciences.
Latest books for Interaction design,
Banks, William W., Schaffer, John W, Masenore, William C., Fisher, Russel S. and W., Schmidt, Chester (1977): The Relationship Between Previous Driving Record and Driver Culpability in Fatal MV Collisions. In Journal of Accident Analysis and Prevention, 9 pp. 9-13
Vanacken, Lode, Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2008): Designing Context-Aware Multimodal Virtual Environments. In: Proceedings of Tenth International Conference on Multimodal Interfaces ICMI October 20-22, 2008, Chania, Greece. .
Proceedings of Tenth International Conference on Multimodal Interfaces ICMI October 20-22, 2008, Chania, Greece.





